
Table of Contents
Introduction
India’s online gaming industry has been on a rapid rise over the last decade. From casual mobile games to full-fledged real money gaming (RMG) platforms such as Dream11, MPL, and Zoopee, millions of users across the country have been participating daily. For many, these games were more than just entertainment — they were a way to earn money, often blurring the line between gaming and gambling.
But things have taken a sharp turn. In 2025, both houses of Parliament passed the Online Gaming Promotion and Regulation Bill, 2025, a landmark law that reshapes the gaming landscape in India. This Bill is being seen as a double-edged sword: while it promotes e-sports and competitive skill-based gaming, it bans real money games and associated advertisements across the country.
As a result, leading platforms are already winding down their money-gaming services. Dream11 has informed employees of plans to shut RMG operations, Zoopee has pulled down its website and apps, and others are expected to follow suit.
This article takes a deep dive into what the Bill says, why it matters, how it affects companies and gamers, and also my own experience of how RMG addiction has disrupted everyday life and business.
India’s Online Gaming Boom and the Rise of RMG
Over the last 5–7 years, India has witnessed an unprecedented digital revolution. Cheap data, affordable smartphones, and rising disposable incomes have fueled the growth of the gaming sector.
Fantasy sports like Dream11 became household names, especially during the IPL season.
Ludo, rummy, poker, and card-based games offered cash rewards and attracted millions.
By 2023, India’s online gaming market was estimated at $2.8 billion, with RMG contributing the largest share.
However, the rapid growth also led to regulatory challenges. Many states considered RMG as a form of gambling, banning them intermittently. Conflicting judgments from state courts created a grey zone, leaving users and companies confused.
The Online Gaming Bill, 2025 aims to clear this ambiguity once and for all.
What the Online Gaming Bill 2025 States
Titled the “Promotion and Regulation of Online Gaming Act, 2025”, the Bill was proposed by the Ministry of Electronics and Information Technology (MeitY). It adopts a two-pronged approach — encouraging e-sports while banning money games.
1. Recognition and Promotion of E-Sports
Defines e-sports as “competitive games of skill played in virtual environments with rules and recognition.”
Encourages tournaments, investment, and job creation in this sector.
Positions India as a potential global hub for competitive gaming, much like South Korea and China.
2. Clear Separation Between Skill Games and Chance Games
Creates an official legal definition of e-sports (skill) vs. money games (chance).
RMGs are defined as “games played online with stakes or wagering of money or money’s worth.”
Money games are strictly prohibited.
3. Ban on Promotion and Advertising of Money Games
Platforms, intermediaries, and even influencers are prohibited from advertising or promoting money games.
This includes app promotions, social media campaigns, and endorsements.
4. Legal Punishments for Violations
Anyone found betting in e-sports tournaments or social electronic games can face fines and imprisonment.
This provision closes previous loopholes where betting was in a legal grey area.
5. Coordination with States and Federations
The central regulator will coordinate with State governments to implement uniform rules.
Official federations will oversee e-sports competitions under the policy.
Immediate Impact: Platforms Shutting Down RMG
The passing of the Bill has already triggered major changes:
Dream Sports (Dream11): According to Entrackr, the company informed employees in a town hall that RMG operations will be discontinued in India. Instead, Dream Sports plans to focus on non-money gaming formats and explore expansion in foreign markets.
Zoopee: Known for its real-money Ludo games, Zoopee has already shut down its website, and its apps are no longer available on Google Play or Apple’s App Store in India.
MPL (Mobile Premier League): While no official announcement has been made, industry sources suggest MPL is preparing similar restrictions.
This signals the beginning of a massive industry-wide shift, with RMG companies either pivoting to e-sports or moving their money-gaming operations overseas.
Why the Bill Was Needed: The Case Against RMG
1. Addiction Among Youth
Real money gaming is often addictive. The thrill of winning (or losing) money creates compulsive behavior, especially among young adults.
2. Financial Distress
Many users, especially students and low-income workers, lost significant amounts of money on betting-based games. Several reports linked RMG addiction to family disputes, debt, and even suicides.
3. Workplace Disruption
As someone who ran a retail business, I saw firsthand how RMG addiction disrupted productivity. My employees ignored customers, constantly checked their phones for game updates, and even quit their jobs believing they could earn more through gaming.
4. Lack of Legal Clarity
The absence of a clear national law created chaos, with states banning and unbanning games based on local judgments.
The Bill addresses all these issues by drawing a clear line between acceptable e-sports and banned RMG.
My Personal Experience With RMG Addiction
A one year ago, I managed a retail shop with two young employees, both around 20. They were bright and energetic, but soon got hooked on betting-based games like fantasy cricket and online rummy.
They would ignore customers while playing.
At closing time, instead of calculating the day’s sales, they compared their gaming losses and wins.
During IPL season, they frequently skipped work to gamble.
Eventually, they quit, saying they could “earn more by playing games.”
This pattern reflects a larger social problem. Many young people today see RMG as an easy income stream, neglecting studies and jobs. For small business owners like me, this is devastating. In fact, the employees’ gaming addiction became one of the reasons I eventually shut down my shop.
That’s why I strongly feel the government’s decision to ban RMG is timely and necessary.
Global Perspective: How Other Countries Handle Online Gaming
India is not alone in regulating online gaming.
China: Strictly limits online gaming hours for minors and heavily regulates money-based games.
United States: Regulations vary by state; some allow online poker and fantasy sports, others ban them completely.
Europe: Countries like the UK allow regulated online betting but impose strict licensing rules and advertising restrictions.
By passing this Bill, India is aligning itself with international practices that differentiate between competitive gaming and gambling.
Opportunities for the Future: The Rise of E-Sports
While RMG companies face shutdowns, the Bill could unlock new opportunities:
E-Sports Growth → Tournaments, leagues, and sponsorships will now gain government backing.
Job Creation → Game developers, event organizers, casters, and e-sports athletes will benefit.
Foreign Investment → With legal recognition, international gaming companies may set up operations in India.
Content Creators → Streamers and YouTubers focusing on e-sports content (instead of RMG) could see significant growth.
Social and Economic Impact of the Ban
Positive: Reduced gambling addiction, protection of vulnerable groups, healthier work culture.
Negative: Thousands of jobs in RMG companies may be affected, and investors may lose money.
Neutral Shift: RMG players may migrate to free-to-play games or illegal underground betting platforms (which the government will need to monitor).
Conclusion
The Online Gaming Bill, 2025 is a turning point for India’s digital policy. By banning real money gaming while promoting e-sports, it attempts to balance youth protection with industry growth.
For players, it means no more betting-based fantasy sports or rummy apps. For companies, it means a pivot towards skill-based, non-money formats. For India as a whole, it could mean the rise of a vibrant e-sports ecosystem that competes globally.
As someone who has witnessed the negative impact of RMG addiction firsthand, I believe this law will save many young people from financial and professional ruin, even if it comes at the cost of some businesses.
FAQs
Q1: Will Dream11 and MPL completely shut down?
Not entirely. They will stop real money games but may continue with free-to-play formats and international expansions.
Q2: Can influencers still promote RMG apps?
No. The Bill bans all forms of promotion and advertising of money games, including by influencers.
Q3: What happens to users’ existing deposits?
Companies are expected to issue refunds or allow withdrawals before shutting RMG services, though official rules may clarify this further.
Q4: Is fantasy cricket banned now?
Only formats involving money deposits are banned. Free fantasy cricket may still exist.
Q5: How does this affect students and young professionals?
It reduces their exposure to addictive money-gaming platforms, but may also disappoint those who saw it as an earning avenue.
Q6: Will India’s e-sports scene really grow?
Yes. With legal recognition, government support, and corporate investment, India has the potential to become a global e-sports powerhouse.
Disclaimer: This article is for informational purposes only and reflects both reported facts and personal experiences. It should not be considered legal or financial advice.
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